SpeedRunners 2Community
SpeedRunners 1

HUDs

The boost bar, the item slot, the timer, the player heads frame. Every piece is a texture you can replace.

soon

The HUD archive

Custom HUD packs with previews and one-click install are the next category after skins. The archive will host them like skins: a preview of the bar and the item slot, a zip, and the install steps.

Where the HUD lives

…\SpeedRunners\Content\UI\MultiplayerHUD\ holds about 28 textures: BoostBar.xnb, BoostBar_Half.xnb, Bar.xnb, boost_icon.xnb, PowerUp.xnb and PowerUpBackground.xnb (the item slot), clock.xnb (an atlas), HudHeadBackground.xnb (the frame around the player heads), Star.xnb / winStar.xnb, Point.xnb, LabelWinner.xnb, SuddenDeath*.xnb…

Each is a plain texture (.xnb of a Texture2D). The skin editor's converter reads and writes that format, so a HUD texture is: decode, repaint the PNG, encode, replace.

Replace a HUD texture by hand

  1. Back up the .xnb you want to change.
  2. Convert it to PNG (any XNB extractor, or drop it on the editor's converter when it lands), paint it, keep the size.
  3. Convert back to .xnb and put it in place.
  4. The game reads the file when a match starts.
Want HUDs sooner? Tell us on the Discord what you have - packs people made years ago are exactly what this archive is for.