Guide · reference
The items
Eight pick-ups decide most rounds. Half of them go forward, the other half punish whoever is behind you — knowing which is which is the difference between a comeback and a crate in the face.

Rocket
Homing missile. Fire it forward — or backwards to punish a chaser.

Crate
Drop it behind you; whoever runs into it eats a stumble.

Golden Hook
Grapple an opponent and yank yourself past them.

Freeze Ray
Freezes the runner in front of you for a moment.

Fireball
Fast projectile that bounces along the floor.

Shockwave
Knocks everyone nearby away from you.

Remote Bomb
Plant it, then detonate when a rival is on top of it.

Drill
Bore straight ahead through anyone in your way.
Time trials are item-free. DART only records a practice lap for the global boards when no item was used and the timer is valid, so the same routes work for everyone. Practice guide ›
