SpeedRunners 2Community
SpeedRunners 1

Install guide

Where the files are, what a skin replaces, how to undo it.

The game folder

Steam › right-click SpeedRunners › Manage › Browse local files. Usually C:\Program Files (x86)\Steam\steamapps\common\SpeedRunners\. Everything moddable is under Content\:

  • Content\Characters\<Character>\ - the skins (see below)
  • Content\UI\MultiplayerHUD\ - the HUD
  • Content\Backgrounds\ENV_*\ - the backgrounds
  • WorkshopContent\<id>\ - trails (and Workshop levels)

What a skin is

Each character folder has a set of files per variant (the game's own alternate colours are variants 00, 01, 02…):

  • animation_variantNN.xnb - the sprite sheet, every frame of every animation
  • animation_atlas_variantNN.xnb - where each frame sits on that sheet
  • win_variantNN.xnb + win_atlas_variantNN.xnb - the win screen animation
  • heads.xnb - the HUD heads of all variants (one 100 px column each, 5 rows: normal, hurt, happy, alert, away)

A custom skin replaces one variant: its sheet and win files, plus a heads file with that column changed. Which variant you replace is your choice - the editor lets you pick.

Install a skin

  1. Open Content\Characters\<Character>\
  2. Back up the files the zip contains (same names)
  3. Copy the zip's files in, replacing the originals
  4. Start the game, pick the character and that variant

Undo

Put your backups back, or in Steam: Properties › Installed files › Verify integrity of game files - Steam re-downloads every changed file. That also removes all installed skins, so keep the zips.

The .xnb format

.xnb is XNA's content container. The game's files are LZX-compressed textures; the editor writes uncompressed ones (bigger on disk, loads the same) because the game reads both. A PNG renamed to .xnb does not work for most characters - use the editor's converter.

Other players

SpeedRunners 1 draws every runner from the local files, so only you see your skin unless friends install it too. Share the zip, or submit it to the archive.