Custom skins
All SpeedRunners 1 characters ported into SpeedRunners 2, native SR2 skins, and your own sprite or 3D runners. DART brings them together in the Runners browser with skins, creator packages and shared appearances.
Latest features: the SpeedRunners 1 character port, custom trails and full-set replays are currently available on DART's TEST channel. How to use the TEST channel. Download cards show the current public release.
Get the template
Open Runners, choose a character and open its skins or creator tools. Export a template or creator package; the relevant model, textures, animation/profile data and guide travel together.
Paint
Edit the BaseColor PNG in any image editor. Keep the resolution and the UV layout; only change colours and details. Characters with a separate head or hair material (and props such as Salem's broom) have their own PNGs you can paint too.
Create
Open the selected runner's skins and choose New Skin. Supply the PNG or supported model/package, set its name and appearance, and create it. Sprite and 3D characters have their own appropriate import and creator workflows.
Toggle & share
Turn it on in the list. Export writes a zip you can post in Discord; Import skin (.zip) (or dropping a zip into the DART.skins folder) installs skins others made.
Where skins live
%USERPROFILE%\AppData\LocalLow\tinyBuild LLC\SpeedRunners 2_ King of Speed\DART\ is the Windows data root. Native skins live in DART.skins, runner packages and their repaint libraries in DART.runners, and trails in DART.trails. Turning an item off does not uninstall it.
Skins for SpeedRunners 1
Looking for the original game? The SpeedRunners modding archive has SpeedRunners 1 character skins and a browser editor that makes one in a minute - no tools to install.
Custom models
Beyond textures, DART can load offline-built custom meshes for a character. That is an advanced workflow (Blender + the DART model tooling). Ask in the Discord and the modders will point you at the current guide.