SpeedRunners 1
Backgrounds
The city behind the race. Every area is a stack of parallax layers you can repaint.
soon
The background archive
Background packs - a night city, a different sky, a whole repainted area - come after skins and HUDs, with a preview of the layered scene and the install zip.
How the backgrounds are built
…\SpeedRunners\Content\Backgrounds\ENV_<Area>\ holds the layers: ENV_Area1_Layer0.xnb is the sky, Layer1…Layer3 are the parallax planes, split into tiles (_0_0, _0_1, _1_0…) with a _LQ twin of each for the low-quality setting. 112 files over all areas, every one a plain texture.
A pack replaces the tiles of one area; sizes must stay the same so the tiles still line up.
Replace a layer by hand
- Back up the area folder.
- Convert the tiles you want to PNG, paint them at the same size, convert back.
- Replace both the normal and the
_LQtile, or the low-quality setting shows the old art. - Load any level of that area to see it.
The same converter the skin editor uses reads and writes these files - a standalone "any texture" converter page is on the list.