SpeedRunners 2Community
SpeedRunners 1

Backgrounds

The city behind the race. Every area is a stack of parallax layers you can repaint.

soon

The background archive

Background packs - a night city, a different sky, a whole repainted area - come after skins and HUDs, with a preview of the layered scene and the install zip.

How the backgrounds are built

…\SpeedRunners\Content\Backgrounds\ENV_<Area>\ holds the layers: ENV_Area1_Layer0.xnb is the sky, Layer1…Layer3 are the parallax planes, split into tiles (_0_0, _0_1, _1_0…) with a _LQ twin of each for the low-quality setting. 112 files over all areas, every one a plain texture.

A pack replaces the tiles of one area; sizes must stay the same so the tiles still line up.

Replace a layer by hand

  1. Back up the area folder.
  2. Convert the tiles you want to PNG, paint them at the same size, convert back.
  3. Replace both the normal and the _LQ tile, or the low-quality setting shows the old art.
  4. Load any level of that area to see it.
The same converter the skin editor uses reads and writes these files - a standalone "any texture" converter page is on the list.